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Video: Video: 75 bag Overkill challenge run. We tried going for 90 bags this run as we were more than capable of doing so, but that was before we learned that presents stop spawning after three hours so we left with a disappointing 75.

First off, because this is completely uncut footage, I tried to remove as much unnecessary audio feed from my mic (coughing, sneezing, blowing my nose, etc) as possible so I apologize if anything of the like was missed :P We were trying to go for 90-100+ bags and we were more than capable of doing it, but the map glitched out and wasn't spawning any more presents after 75 at around three hours so we just booked it after three and a half hours, which is pretty damn disappointing. Here's what was brought to the heist: - 2 maxed out ammo bags. - 4 maxed out med kits. (16 charges) - 1 basic med kit. (2 charges) By the end of the three and a half hour long mission, what we reserves had left were: - A bag and a half left of ammo. (Only 50% of the first ammo bag was consumed by one person the entire time. Everybody else, including the heavy armor and weapons build, completely relied on ammo drops.) - 5 charges from med kits. (One whole upgraded bag and a leftover charge from another bag.) Twitter: https://twitter.com/mecha105
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75 bag Overkill challenge run. We tried going for 90 bags this run as we were more than capable of doing so, but that was before we learned that presents stop spawning after three hours so we left with a disappointing 75.